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Mobile device
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A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in , such as a or . Modern mobile devices often emphasize , to both the and to other devices in their vicinity, such as headsets or in-car entertainment systems, via , , , or near-field communication.

(2025). 9780321947864, Addison-Wesley. .


Characteristics
Device mobility can be viewed in the context of several qualities:
(2025). 9780470035603, Wiley. .
  • Physical dimensions and weight
  • Whether the device is mobile or some kind of host to which it is attached is mobile
  • What kind of host devices it can be bound with
  • How devices communicate with a host
  • When mobility occurs

Strictly speaking, many so-called mobile devices are not mobile. It is the host that is mobile, i.e., a mobile human host carries a non-mobile smartphone device. An example of a true mobile computing device, where the device itself is mobile, is a . Another example is an autonomous vehicle.

There are three basic ways mobile devices can be physically bound to mobile hosts:

  • Accompanied,
  • Surface-mounted, or
  • Embedded into the fabric of a host, e.g., an embedded controller in a host device.

Accompanied refers to an object being loosely bound and accompanying a mobile host, e.g., a smartphone can be carried in a bag or pocket but can easily be misplaced. Hence, mobile hosts with embedded devices such as an autonomous vehicle can appear larger than pocket-sized.

The most common size of a mobile computing device is pocket-sized, but other sizes for mobile devices exist. , known as the father of ubiquitous computing, referred to device sizes that are tab-sized, pad, and board sized, where tabs are defined as accompanied or wearable centimeter-sized devices, e.g. , and are defined as hand-held decimeter-sized devices. If one changes the form of the mobile devices in terms of being non-planar, one can also have skin devices and tiny dust-sized devices.

Dust refers to miniaturized devices without direct HCI interfaces, e.g., micro-electromechanical systems (MEMS), ranging from nanometers through micrometers to millimeters. See also . Skin: fabrics based upon light emitting and conductive polymers and organic computer devices. These can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, see . Also, see .

Although mobility is often regarded as synonymous with having wireless connectivity, these terms are different. Not all network access by mobile users, applications, and devices needs to be via and vice versa. Wireless access devices can be static and mobile users can move between wired and wireless hotspots such as in Internet cafés. Some mobile devices can be used as mobile Internet devices to access the Internet while moving, but they do not need to do this and many phone functions or applications are still operational even while disconnected from the .

What makes the mobile device unique compared to other technologies is the inherent flexibility in the hardware and software. Flexible applications include video chat, web browsing, payment systems, near field communication, audio recording etc. As mobile devices become ubiquitous, there will be an increase of services which include the use of the . Although a common form of mobile device, a smartphone, has a display, another perhaps even more common form of smart computing device, the , e.g., used as a bank card or travel card, does not have a display. This mobile device often has a CPU and memory but needs to connect or be inserted into a reader to display its internal data or state.


Types
There are many kinds of mobile devices, designed for different applications. They include, but are not limited to:


History
The history of the mobile device has been marked by increasing technological convergence. Early mobile devices—such as pocket calculators, portable media players, satellite navigation devices, and —excelled at their intended use but were not multifaceted. Personal digital assistants (PDAs) proliferated in the 1990s as a way to quickly write down notes, schedule business appointments, and set personal reminders, as a handheld supplement to bulkier .

During the same period, the evolved from supporting voice communication only to accommodating , Internet connectivity, multimedia, and .

(2025). 9783031022043, Springer. .
These eventually gave way to the modern , which combined all the aforementioned devices, and more, into one device. Since the late 2000s, smartphones have been the most common mobile device in the world, in terms of quantity sold, owing to their great convergence of technologies.
(2025). 9781420046250, CRC Press. .
(2025). 9781317660798, Taylor & Francis. .
(2025). 9780702054679, Elsevier Health Sciences. .


Uses
By the early 2010s, mobile devices began integrating sensors such as , , and , allowing the detection of orientation and motion.
(2025). 9781071631942, Humana.
Mobile devices may provide user authentication, such as or fingerprint recognition.

Handheld devices such as enterprise digital assistants have become more for use in mobile field management. This involves tasks such as notes, sending and receiving , asset management, recording signatures, managing parts, and and tags.

In 2009, developments in mobile collaboration systems enabled the use of handheld devices that combine video, audio, and on-screen drawing capabilities to enable multi-party in real-time, independent of location. Handheld computers are available in a variety of form factors, including , handheld PDAs, and tablet computers (, ).Mellow, P. (2005).The media generation: Maximise learning by getting mobile. In Ascilite, 470–476 Users can watch television through the Internet by IPTV on some mobile devices. Mobile television receivers have existed since 1960, and, in the 21st-century, mobile phone providers began making television available on cellular phones.Lotz, Amanda D. (2007). "The Television Will Be Revolutionized." New York, NY: New York University Press. p. 65–66

In the 2010s, mobile devices were observed to frequently include the ability to sync and share a variety of data despite the distance or specifications of the devices. In the medical field, mobile devices are quickly becoming essential tools for accessing clinical information such as drugs, treatment, and even medical calculations. Due to the popularity of , the gambling industry started offering casino games on mobile devices, which led to the inclusion of these devices in the anti-hazard legislature as devices that could potentially be used for illegal gambling. Additional potentially unlawful actions could encompass the utilization of mobile devices in disseminating explicit material involving minors. Moreover, the legitimate adult entertainment sector's incorporation of mobile apps and technology to advance its operations raises concerns. There is also a prospect of leveraging mobile devices to facilitate cross-border services, warranting regulatory attention.

Within the military domain, mobile devices have introduced novel prospects for delivering training and educational resources to soldiers, irrespective of their stationed location.


See also
  • Mobile interaction
  • Problematic smartphone use


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